# Send & Receive (/sdks/rust/tutorials/send-receive)



## Overview [#overview]

Queue send/receive is the foundational operation for guaranteed-delivery, point-to-point messaging: you reach for it whenever work needs to survive past the moment it's created and be handled by exactly one consumer, not broadcast to every subscriber. Unlike pub/sub, a queued message sits durably on the broker until something pulls it, so the producer and consumer never need to be online at the same time — a slow or offline worker adds latency, it doesn't drop the message.

This tutorial builds the smallest possible version of that round trip: `send_queue_message` enqueues a message on a channel, and `receive_queue_messages` pulls it back with a bounded `wait_time_seconds`. The `is_peek` flag controls whether receiving consumes the message — `false` removes it from the queue on delivery, while `true` reads it without removing it.

**Gotchas:** with `is_peek` set to `false`, the message is considered handled the moment it's delivered — if your handler crashes right after receiving, that message is already gone with no chance to retry. Polling an empty queue isn't an error; it just returns an empty vector once the timeout elapses. And `max_messages` caps how many messages one call can return, so don't assume a single `receive_queue_messages` call drains the whole queue.

## Prerequisites [#prerequisites]

* KubeMQ server running on `localhost:50000`
* Rust SDK installed (`cargo add kubemq`)

## Code [#code]

```rust title="main.rs"
use kubemq::prelude::*;
use kubemq::QueueMessageBuilder;

#[tokio::main]
async fn main() -> kubemq::Result<()> {
    let client = KubemqClient::builder()
        .host("localhost")
        .port(50000)
        .build()
        .await?;

    let channel = "rust-queues.send-receive";

    let msg = QueueMessageBuilder::new()
        .channel(channel)
        .body(b"Hello Queue!".to_vec())
        .metadata("queue-metadata")
        .build();

    let result = client.send_queue_message(msg).await?;
    println!(
        "Sent: message_id={}, sent_at={}",
        result.message_id, result.sent_at
    );

    let messages = client.receive_queue_messages(channel, 10, 5, false).await?;

    for m in &messages {
        println!(
            "Received: id={}, body={}",
            m.id,
            String::from_utf8_lossy(&m.body)
        );
    }

    println!("Total received: {}", messages.len());

    client.close().await?;
    Ok(())
}
```

## How It Works [#how-it-works]

* `send_queue_message` persists the message and returns a `QueueSendResult` with server timestamps.
* `receive_queue_messages` pulls up to `max_messages` with a `wait_time_seconds` timeout.
* Setting `is_peek` to `false` consumes messages; `true` reads without consuming.
* Review timeouts, channel names, and client IDs before running against shared environments.
* Run the program while the server from the prerequisites is available.

## Related [#related]

* [Queues overview](/learn/queues)
* [Rust SDK Reference](/sdks/rust/reference/queues)
* [Batch Send](/sdks/rust/how-to/queues/batch-send)
* [Peek Messages](/sdks/rust/how-to/queues/peek-messages)
