Reconnection
Automatic reconnection with exponential backoff and state callbacks
Overview
Production connections drop for reasons that have nothing to do with your application code: the broker restarts during a rolling upgrade, a load balancer fails over, a network blip severs the connection. Without built-in reconnection, every client in your fleet needs its own hand-rolled retry-connect loop, and it's easy to get the backoff wrong — too aggressive and you hammer a recovering broker, too slow and you leave the application dark longer than necessary. Automatic reconnection moves that logic into the client itself, so the connection self-heals without any code the application has to write or maintain.
It works by setting a ReconnectPolicy on ClientOptions — initial_delay, max_delay, backoff_multiplier, max_attempts, and jitter shape the backoff curve. State callbacks (set_on_connected, set_on_disconnected, set_on_reconnecting, set_on_reconnected, set_on_closed) fire on each transition so the application can log or alert without polling, and client->State() exposes the current state on demand via ConnectionStateToString(). Gotchas: state callbacks run on the client's internal thread, so blocking work inside one stalls reconnection itself; in-flight calls issued during the outage window still fail immediately — the policy governs the connection, not individual RPCs; and max_attempts = 0 (unlimited) will retry forever against a broker that's gone for good, so pair it with alerting on the reconnecting callback rather than assuming it will eventually succeed.
Prerequisites
- KubeMQ server running on
localhost:50000 - C++ SDK installed (vcpkg or CMake FetchContent)
- C++17 compiler (GCC 9+, Clang 9+, MSVC 2019+)
Code
// Example: error_handling/reconnection
//
// Demonstrates configuring automatic reconnection with state callbacks.
// The client registers callbacks for connection state transitions
// (connected, disconnected, reconnecting, reconnected, closed).
//
// Channel: cpp-error-handling.reconnection
// Client ID: cpp-error-handling-reconnection-client
//
// Run with a KubeMQ server on localhost:50000
// (see https://docs.kubemq.io/deploy).
#include <kubemq/kubemq.h>
#include <chrono>
#include <iostream>
int main() {
std::cout << "[1] Configuring reconnection policy and state callbacks" << std::endl;
kubemq::ClientOptions options;
options.set_address("localhost", 50000);
options.set_client_id("cpp-error-handling-reconnection-client");
// Custom reconnect policy with exponential backoff.
kubemq::ReconnectPolicy policy;
policy.initial_delay = std::chrono::milliseconds(1000);
policy.max_delay = std::chrono::milliseconds(30000);
policy.backoff_multiplier = 2.0;
policy.max_attempts = 0; // 0 = unlimited
policy.jitter = kubemq::JitterMode::kFull;
options.set_reconnect_policy(policy);
// State callbacks to monitor connection lifecycle.
options.set_on_connected(
[]() { std::cout << "[State] Connected to KubeMQ server" << std::endl; });
options.set_on_disconnected(
[]() { std::cout << "[State] Disconnected from KubeMQ server" << std::endl; });
options.set_on_reconnecting(
[]() { std::cout << "[State] Reconnecting to KubeMQ server..." << std::endl; });
options.set_on_reconnected(
[]() { std::cout << "[State] Reconnected to KubeMQ server" << std::endl; });
options.set_on_closed([]() { std::cout << "[State] Connection closed" << std::endl; });
std::cout << "[2] Connecting to localhost:50000" << std::endl;
auto client_result = kubemq::Client::Create(options);
if (!client_result.ok()) {
std::cerr << "[ERROR] Failed to create client: " << client_result.status().message()
<< std::endl;
return 1;
}
auto& client = *client_result;
// Check connection state.
auto state = client->State();
std::cout << "[3] Current state: " << kubemq::ConnectionStateToString(state) << std::endl;
// Verify connectivity.
auto ping_result = client->Ping();
if (!ping_result.ok()) {
std::cerr << "[ERROR] Ping failed: " << ping_result.status().message() << std::endl;
auto close_status = client->Close();
if (!close_status.ok()) {
std::cerr << "[ERROR] Close failed: " << close_status.message() << std::endl;
}
return 1;
}
std::cout << "[4] Connected: host=" << ping_result->host << " version=" << ping_result->version
<< std::endl;
std::cout << "[5] Client is configured with automatic reconnection" << std::endl;
// Close the client explicitly.
// Note: The Client destructor also calls Close(), but explicit
// cleanup is shown here for clarity and to match Go's defer pattern.
auto close_status = client->Close();
if (!close_status.ok()) {
std::cerr << "[ERROR] Close failed: " << close_status.message() << std::endl;
return 1;
}
std::cout << "[6] Client closed" << std::endl;
return 0;
}How It Works
- Configures a
ReconnectPolicywith initial delay, max delay, backoff multiplier, and jitter. - Registers state callbacks for connected, disconnected, reconnecting, reconnected, and closed events.
- Uses
ConnectionStateToString()to display the current connection state. - The client automatically reconnects when the connection is lost.
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