KubeMQ
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Ack Range

Acknowledge a range of KubeMQ queue messages by sequence using the stream downstream API in Rust.

Overview

A single poll response often bundles several messages into one batch, but "successfully processed" rarely applies to all of them uniformly — one handler might fail while its siblings succeed. Settling the whole batch together forces an all-or-nothing outcome: either you redeliver work you already finished, or you silently drop work you didn't. Sequence-based acknowledgment exists so each message's outcome can reflect what actually happened to it.

Messages returned by the downstream receiver's poll() carry broker-assigned sequence numbers (msg.sequence) that identify them within the batch. With auto-ack disabled, settling is explicit and per-message: only the sequences you acknowledge are removed from the queue, while the rest stay pending — still redeliverable — until they're settled or the visibility window expires.

Gotchas: messages you never touch aren't automatically fine — once the timeout elapses, anything left unsettled goes back to the queue for redelivery, so forgetting to settle a message isn't "done," it's "will retry." Selective, sequence-based settlement only applies when auto-ack is turned off; the simple auto-ack path settles everything the moment it's delivered, before your handler even runs. And there's no bulk "ack everything except these" shortcut — tracking which sequences you've already settled is on you.

Prerequisites

  • KubeMQ server running on localhost:50000
  • Rust SDK installed (cargo add kubemq)

Code

main.rs
use kubemq::prelude::*;
use kubemq::{PollRequest, QueueMessageBuilder};

#[tokio::main]
async fn main() -> kubemq::Result<()> {
    let client = KubemqClient::builder()
        .host("localhost")
        .port(50000)
        .build()
        .await?;

    let channel = "rust-queues.ack-range";

    for i in 0..5 {
        let msg = QueueMessageBuilder::new()
            .channel(channel)
            .body(format!("range-msg-{}", i).into_bytes())
            .build();
        client.send_queue_message(msg).await?;
    }

    let mut receiver = client.new_queue_downstream_receiver().await?;

    let response = receiver
        .poll(PollRequest {
            channel: channel.to_string(),
            max_items: 5,
            wait_timeout_seconds: 5,
            auto_ack: false,
        })
        .await?;

    println!("Polled {} messages", response.messages.len());

    // Ack only the sequences you choose from the batch; the rest stay
    // pending and are redelivered once the visibility timeout expires.
    for (i, msg) in response.messages.iter().enumerate() {
        if i < 3 {
            msg.ack().await?;
            println!("Acked sequence {}", msg.sequence);
        } else {
            println!("Leaving sequence {} unsettled", msg.sequence);
        }
    }

    receiver.close().await?;
    client.close().await?;
    Ok(())
}

How It Works

  • client.new_queue_downstream_receiver() and poll(PollRequest{ auto_ack: false, .. }) return a batch where nothing is settled yet.
  • msg.ack() settles only that message's own sequence, so you choose which sequences to ack from the polled batch instead of settling it all at once.
  • Messages you don't call ack() on stay pending and are redelivered once the visibility timeout expires; there's no bulk "ack everything except these" shortcut, so track which sequences you've settled.
  • The simple receive_queue_messages API auto-acknowledges everything the moment it's delivered; use the downstream receiver whenever the batch needs a per-message outcome.
  • Review timeouts, channel names, and client IDs before running against shared environments.
  • Run the program while the server from the prerequisites is available.

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